News & UpdatesLast week we had an open call to discuss implementing the UX screens that came out of the first UX Improvement design project. This Wednesday a small but eager team came together in a kick-off meeting / working session aimed at implementing the screens. People on the call (many of whom comprise the working team) include:
The meeting lasted an hour and concluded with the team picking different areas of interest to work on:
Things that should currently be underway and/or are next steps:
Nico has posted the following questions to the team:Team: please use the confluence comments to reply, or send an email to Nico directly, or use the UX list.
Areas that still need attention include:
A few side notes:
PeopleNicolaas Matthijs Screen review*This review is best viewed when accompanied by the Storyboard Document Results of an initial screen review of Nathan's UX Project screens in order to find out the workload and the scope of what goes into Sakai 2.6 from a UX point of view. 1. Main Screen Templates | TOTAL HOURS =
2. Create a Site | TOTAL HOURS =
3. Manage Site Settings | TOTAL HOURS = ~341 (8.5 person weeks)
4. Edit Preferences | TOTAL HOURS = ~49 (1.2 person weeks)
5. Personalize the Portal | TOTAL HOURS = ~109 (2.7 person weeks)
6. Add Tools | TOTAL HOURS =
7. Join & Edit Sites | TOTAL HOURS = ~293 (7.3 person weeks)
— CURRENT TOTALS: ~1169 Hours (30 person weeks) - Just about 2.5 months w/ 3 people
Here's the UX Kit. Topics covered this week include:
Download The UX Kit
Labels: cle1_designs, cle_improve
Worked through the My Account area and cranking out visual design. Topics covered in this design include:
See how sites are managed using the Sites widget and tool. Topics covered in this design include:
Companion screens below: Not sure why the gallery function displays the images in a backwards order, but I numbered them in order of how they're presented in the video. Hope this helps. First round of visual design. No video this week guys (sorry). But I do have some juicy eye-candy. From a visual design perspective, my goals were as follows: 1. Create a modern (web 2.0) look and feel. The initial stages of the visual design were actually formed during the interaction design work I had presented earlier. I added color, refined various elements, and introduced some conceptual messaging (meet the Sakai Owl). Important: Please do not focus too much on the content in the widgets. While the content suggests a social network environment, it is only a concept and used purely to foster the visual design exercise. Also, it's worth mentioning that this visual design is prepared primarily for default Sakai. Your campus will have the option to customize the style to meet your branding requirements. Enjoy! Take a peak at how Sakai's new roles and permissions system works. Topics covered in this design include:
*Companion screens below: *Screen revision updates are included in this batch so you'll want to hunt through and find the screens that relate only to the video presentation. UX Project Feedback - Open CallSeveral data points came out of the meeting: A. The design should incorporate some ideation around a "Sandbox" site type as an option that lets instructors (and possibly other users) take Sakai for a test spin before committing to building a site of their own. This is a good starting point, but it would be helpful to get specific use-cases around this idea. B. There was a desire to see the design present more "real world" examples. There was some concern that the direction might not scale well when, for example 50+ sites or tools are added to a user's layout. In general, there was a desire to see more detail. One request had to do with how tools might be ordered more elegantly so that once added to the layout, they would offer more options than just a first in first out ordering method. Someone put the request for more details it in terms of seeing a before and after – like an "extreme makeover"! My fumbling response to that was (sorry guys, I'm on practically no sleep at the moment due to exams) that the design is all broad strokes at the moment. I'm still dealing with the basic building blocks of this thing, so please be patient about the details. Believe me, I am just as anxious to dive into details and see how they fan out. So as soon as I get beyond a few more larger chunks of the product, I'll make it a point to come up with several mock-ups that show more real world examples and use-cases in action. In part, that's the reason why we're talking implementation at the moment. We'd like to get a prototype track going where users can begin to interact with real data so we can see where the leaks are and be in a better position to address them. C. There were comments that touched on what appears to be a recurring concern about the design offering too much! Folks shared a bit of skepticism that the design is impractical in a real-world deployment where instructors or other users are NOT given access to build and manage sites in such a free-form way. Instead, the more common scenario is that instructors are given a site or two that are designed by someone else (like an instructional designer) and they often have little need (or ability) to dramatically modify it – much less build a site from scratch. This point is well taken and certainly has not escaped my attention. There are two things I want to say about this issue: 1. We're not yet at a point where we're packing this thing up and driving it into the trunk. This design is just that, a design. More over, it's a design happening in real-time. You're seeing it emerge and in the process are privy to the toiling involved in the the trial and error. It's natural to be concerned that this is what the finished product will be, but let me assure you, it's far from it! Before this project started, I thought quite extensively about how to approach the process. Either behind a curtain or out in the open. I opted for the latter as I think it better mirrors the spirit of this community. But that approach introduces confusion – so I apologize if I haven't managed the communications better. I'll continue to emphasize this point as the process moves along. Also, keep in mind, the reason I wanted to do it in the open was to make sure everyone who wants to have a say into the design will be given the chance to. So try not to feel skeptical, but rather look at it as a work in progress with your feedback playing a significant role! 2. I realize that the design presents MUCH functionality in the UX. There are several reasons I chose this route:
And on that last point, keep in mind that there will certainly be an admin side to all of this that should allow for extensive configurations! So much of what you see will be very much controlled from institution to institution by the system admin. Ideally, I'd like to see an admin control panel that is cleaned up to support ease of use and efficiency for the admin – but that often comes down to a trade-off in priorities D. There was a question about Fluid and involving their efforts. Yes, I agree. This has been one of the main goals from the outset of this project. Once they get some more time, I'm confident we'll be collaborating much more. E. And finally, a few folks had questions about Paris and any workshops there that could be offered around this project. Unfortunately, my phone or my ears seem to be going (probably a combination of both) and I missed much of what was said, but John Norman mentioned something about preparing an event either during or after – as well as something during the JASIG conference. But again, I didn't fully catch everything so if someone can add those details here, I'd appreciate it. Personally, my only plans for Paris are to discuss the UX Improvement Initiative and give a brief showing of progress being done. The format will be a 1 hour presentation. I'd prepare more of a brainstorming and planning workshop, but unfortunately, I just won't have the time this go-around.
Labels: cle1_designs, cle_improve
Take a look this week at how the basic template idea is shaping up as well as how users can add widgets to their site. Topics covered in this design include:
Companion screens below: Here's the first rendition of the "Creating a New Site" flow. Also, I cover the Site Settings area and propose a few new ideas! Topics covered in this design include:
Also, don't forget to checkout the companion screens as you watch the video. Enjoy! General brainstorming... don't read too into it. As per recommendations made during this project's kick-off meeting, here's a few highlights (comments I heard and paraphrased here) from my interviews with folks in the community:
My summary: Overall, I heard lots of frustrations relating to nuanced issues within tools as well as issues when user tasks span multiple tools. Inconsistency was high on the list of complaints, but my sense is that if "good design" principles were applied to each tool, consistency would be less of an issue. In other words, consistency is a symptom of a broader problem – poor design. For example, the Wiki tool is designed quite well, and folks generally like it. Yet, it's quite inconsistent from other tools. As for why the first project revolves around the portal (or CLE as I'm calling it – to which I'm referring to all things that are non-tools)? Simple: Before getting lost in details of any one tool, thinking about Sakai from a high-level will help set the stage for filling in the details later. That's why I agree with the original project goals which centered on the site setup. That's a good place to start since to setup a site, one must fist envision a site. That process touches so much of Sakai that I can't think of a better place to start. This week was spent laying the groundwork for the CLE. The design work covers:
Also, you may want to download these screens as they'll be the focus of the presentation: Note: All designs are for "presentation only"! Any icons, photos, or other copyrighted materials used were done so for purposes of mock-up and will not be used in the final designs. Also, keep in mind that these designs are wire frames (rough sketches) and colors, style, etc. were intentionally omitted. |